Disclaimer: The provided values are from april and are indications only, not precise and influenced by our activity and how fast we are with putting ships back in. They are provided from our sheets and applications to provide us with an indication how weGÇÖre doing. In no way is this a complaint in what IGÇÖm doing or I wouldnGÇÖt be doing this. The values for may are more grim, but as we still have a week to go, I used april. IGÇÖm also posting with an alt to make wardeccing us slightly harder, you know what to look for at least :)
On another note, it seems invention got a nice boost/fix:
https://forums.eveonline.com/default.aspx?g=posts&t=112471Are t2 bpo really passive income or bad for the market?
Monthly production cycles. We think they aren't worth it. You would need about 3 months of cost in production chain. 1 month in ships in production, 1 month in materials for component production. And then you have another month in ships you just finished. In our case that would tie up 240b, which we'd rather use to buy another bpo.
Markup ranges from 14% to 169%. With an average of 56%. This is just taking into account sale price-material cost. There's the brokers fee and sales taxes and 6b per months in plex. In april we sold 120b worth of t2 ships, which cost us roughly 77b resulting in 43b profit.
Per month we need 80 jobs for components, restarted every week. And this is on a pos for the time bonus so we need to move the materials from 1 component assembly array to the other. ThereGÇÖs also some planning needed to calculate how much we need to produce that week, buying materials and move them to production system. And then we need another 35 jobs for the ships themselves. And then some more for t1 ships and R.A.M.s.
All this production then needs to be shipped to jita. This means 13,966,250 m3 or 15 freighters per month. And prices need to be updated every day to get everything sold as soon as possible which sometimes isn't possible. In the past we didn't produce from some bpos because we'd be oversaturating the market or because we don't make profit at all from the bpo.
Buying a bpo also entails quite some risk because future changes can make an expensive bpo worthless. Other way around can happen too. But with a t2 bpo you can't just switch. Bpo's cost now 7 to 10 years of profit to earn that back.
So for all this work in april we earned <37b, not just for installing 35 jobs. And that's after buying all those t2 bpo's, which would now cost at least 84 months *37b profit =3108b. This means a ROI of less than 1.2% per month.
If weGÇÖd be doing this is 0.0 with a fully upgraded station with 60% production speed bonus, multiply values by 2.5. The majority of the finished products need to go to empire as you canGÇÖt sell everything in 0.0. This would require 111 JF jumps, say, 15 min per 2 jumps meaning 14 hours per month which doesnGÇÖt include checking if itGÇÖs safe to jump. I canGÇÖt be bothered to calculate the fuel cost for that or losses to due to JF being killed.
Summary!
This means for 37b profit you need:
- 3108b isk for buying t2 Bpos + 60-90b for a weekly the production chain
- ~130 24/7 production slots
- 15 Freighter runs per month
- Daily market updating
- Time to create and maintain production (planning) spreadsheets and sales monitoring website.
- Our corporation was founded 9 years ago.